AI Insights · Timothy · October 2022
Top 5 Ultracasual Games Performance in Central America Q3 2022
Discover the performance trends of the top 5 ultracasual games on a unified platform in Central America for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, ultracasual games continued to captivate audiences in Central America. Here’s a closer look at the performance trends of the top 5 ultracasual games on a unified platform, covering weekly downloads, revenue, and active users. The data provided by Sensor Tower offers valuable insights into the regional popularity and engagement of these games.
Fill The Fridge from Rollic Games showed notable performance in terms of weekly downloads and active users. Downloads started strong with approximately 220K in late June, but saw a gradual decline, ending the quarter at around 46K. Weekly active users followed a similar downward trend, starting at 613K and decreasing to about 291K by the end of September. Revenue showed fluctuations, peaking at $287 in mid-July before tapering off to $48 by the last week of the quarter.
Antistress - relaxation toys by JindoBlu experienced a steady increase in weekly downloads, peaking at 115K in mid-July. Active users also saw a rise, reaching 1M in the same period, before stabilizing around 881K towards the end of September. Revenue, while modest, showed a gradual increase, peaking at $97 in late August.
Fidget Toys 3D - Antistress had a consistent performance with weekly downloads fluctuating between 51K and 77K throughout the quarter. Active users remained relatively stable, hovering around 300K. Revenue remained low, peaking at $23 in late August.
Antistress Pop it Fidget Games from HD game saw its downloads peak at 78K in late June, followed by a decline, closing the quarter at approximately 44K. Active users also peaked at 129K at the start of the quarter and decreased to around 87K by the end of September. The game did not generate any revenue during this period.
DIY Makeup from CrazyLabs LTD experienced a significant rise in weekly downloads, peaking at 84K in late August. This increase was mirrored in active users, which rose from 125K in late July to a peak of 244K in late August. The game did not generate any revenue during this quarter.
For more detailed insights and data on app performance, visit Sensor Tower.